League of Legends 12.10 Patch Notes - Release Date, Buffs, and Skins

Image of High Noon Kat in League of Legends.

The upcoming League of Legends 12.10 update is set to be one of the most significant in recent memory. This will be one of the most important patch changes, as they prepare to make everyone tankier in the long run. This patch will see some interesting changes, and could turn the game on its head.

In this League of Legends guide, we'll run through the changes due to arrive in the 12.10 update. That's on top of a look at when it should arrive in the game, so you're completely ready for when it does arrive. Players only have two days until patch day!

Elsewhere in League of Legends, we've got details on the new League of Legends challenges mechanic where you can earn exclusive profile decals. That's on top of a look at the best monitor for League of Legends, and the best mouse, so you can have the perfect setup for victory.

League of Legends Patch 12.10 Release Date

The League of Legends 12.10 update will release on Wednesday, May 25. As such, there's still a little while to go before this new update. However, it'll be an agonising wait for those awaiting the upcoming stat buffs to durability traits.

It isn't too much of a surprise though, because the 12.9 update only dropped in early May. Therefore, it makes sense to see a reasonable gap between changes to the game.

League of Legends Patch 12.10 Patch Notes - Main Changes

Read on to see all the main changes in the League of Legends 12.10 update.

Durability Changes

  • Base Health +70
  • Health Growth +14
  • Armor Growth +1.2
  • Magic Resist Growth +0.8
  • Healing reduced by ~10% earlier in game and ~28% in later phases of the game (varies by champion)
  • Shielding reduced by ~10%
  • Omnivamp reduced by ~10%
  • Grievous Wounds 40% reduced healing to 30% reduced
  • Enhanced Grievous Wounds 60% reduced to 50% reduced
  • Further individual changes to each Champion

Rune Changes

Conditioning

  • Total Armor and MR Increase :: 5% >>> 4%

Conqueror

  • Omnivamp :: 9% (melee) / 8% (ranged) >>> 6% (melee) / 5% (ranged)

Font of Life

  • Ally Heal Upon Attacking Marked Enemies :: 5 (+1% of your maximum health) >>> 5 (+0.9% of your maximum health)

Grasp of the Undying

  • Heal :: 2% (melee) / 1.2% (ranged) >>> 1.7% (melee) / 1.02% (ranged) maximum health
  • Damage :: 4% (melee) / 2.4% (ranged) >>> 3.5% (melee) / 2.1% (ranged) maximum health

Guardian

  • Shield :: 50-130 (levels 1-18) (+15% AP) (+9% bonus health) >>> 45-120 (levels 1-18) (+12.5% AP) (+8% bonus health)

Nullifying Orb

  • Magic Damage Shield :: 40-120 (levels 1-18) (+15% bonus AD) (+10% AP) >>> 35-110 (levels 1-18) (+14% bonus AD) (+9% AP)

Overheal

  • Maximum Shield :: 10 (+10% maximum health) >>> 10 (+9% maximum health)

Summon Aery

  • Shield :: 35-80 (levels 1-18) (+40% bonus AD) (+25% AP) >>> 30-75 (levels 1-18) (+35% bonus AD) (+22.5% AP)

Taste of Blood

  • Heal :: 18-35 (levels 1-18) (+20% bonus AD) (+10% AP) >>> 16-30 (levels 1-18) (+15% bonus AD) (+8% AP)

Triumph

  • Heal :: 12% >>> 10% of your missing health

Summoner Spell Changes

Barrier

  • Shield :: 115-455 >>> 105-411 (levels 1-18)

Heal

  • Heal :: 90-345 >>> 80-318 (levels 1-18)

Ignite

  • Grievous Wounds :: 60% >>> 50%

Smite

  • Heal :: 90 (+10% of max health) >>> 80 (+7.5% of max health)

Behavioural and Competitive Changes

Honor Recall

(Re)calling all honorable players! A new Honor recall VFX is now available for you to show off in-game and will automatically apply to the following:

  • Players who are Honor Level 5
  • Players who are Honor Level 3 or above AND have been honored by one or more non-premade teammate in their last game
  • Players who are Honor Level 3 or above AND have been honored by two or more premade teammates in their last game

Challenger Recall

The Challenger recall animation has also been updated! If you're eligible for both, the Challenger recall VFX will take precedence over the Honor recall.

Friend Request Blocking

You can now block players in the Friend Request popup.

League of Legends Patch 12.10 Item Changes - Buffs and Nerfs

With so many sweeping Champion changes coming into play with this patch, the majority of items are seeing fairly major nerfs in LoL 12.10 to compensate.

Item Changes

Thornmail

  • Thorns - Grievous Wounds :: 40% >>> 30%
  • Grievous Wounds Upon Immobilizing Champions :: 60% >>> 50%

Bramble Vest

  • Thorns - Grievous Wounds :: 40% >>> 30%

Mortal Reminder

  • Sepsis - Grievous Wounds :: 40% >>> 30%
  • Sepsis - Grievous Wounds After 3 Attacks Against Champions :: 60% >>> 50%

Chempunk Chainsword

  • Hackshorn - Grievous Wounds :: 40% >>> 30%
  • Hackshorn - Grievous Wounds On Targets With Less Than 50%
  • Maximum Health :: 60% >>> 50%

Executioner’s Calling

  • Rend - Grievous Wounds :: 40% >>> 30%

Morellonomicon

  • Affliction - Grievous Wounds :: 40% >>> 30%
  • Affliction - Grievous Wounds On Targets With Less Than 50% Maximum
  • Health :: 60% >>> 50%

Chemtech Putrifier

  • Puffcap Toxin - Grievous Wounds :: 40% >>> 30%
  • Puffcap Toxin - Grievous Wounds Applied By Your and Empowered Ally's Next Damage Instance :: 60% >>> 50%

Oblivion Orb

  • Cursed - Grievous Wounds :: 40% >>> 30%

Void Staff

  • Magic Penetration :: 45% >>> 40%

Blighting Jewel

  • Magic Penetration :: 15% >>> 13%

Lord Dominik's Regards

  • Armor Penetration :: 35% >>> 30%

Last Whisper

  • Armor Penetration :: 20% >>> 18%

Demonic Embrace

  • Burn Damage :: 2% (melee) / 1.2% (ranged) >>> 1.8% (melee) / 1.0% (ranged) maximum health

Moonstone Renewer

  • Starlit Grace - Heal :: 70 >>> 60
  • Heal and Shield Power :: 6% >>> 5% per stack (still 5 stacks maximum)
  • Mythic Passive :: +10 >>> +8 heal to Starlit Grace per Legendary item owned (same for Ornn Masterwork item, Starcaster)

Sunfire Aegis

  • Damage Amplification :: 12% >>> 10% per stack

Death's Dance

  • Heal :: 175% >>> 150% bonus AD

Divine Sunderer

  • Heal :: 7.8% (melee) /3.6% (ranged) >>> 6% (melee) /3% (ranged) maximum health

Doran's Ring

  • Drain - Mana Regeneration :: Restore ||| 0.75 mana per second, increased to 1.25 >>> 1 mana per second, increased to 1.5 for 10 seconds
  • Healing Instead of Mana :: 50% >>> 45% of Drain value

Elixir of Wrath

  • Physical Vamp :: 15% >>> 12%

Fimbulwinter

  • Shield :: 100-200 (+5% current mana) >>> 100-180 (+4.5% current mana)

Gargoyle Stoneplate

  • Shield :: 100 (+100% bonus health) >>> 100 (+90% bonus health)

Goredrinker

  • Omnivamp :: 10% >>> 8% (15% >>> 10% for Ornn Masterwork item, Ceaseless Hunger)
  • Heal :: 25% AD (+10% missing health) >>> 20% AD (+8% missing health)

Hailblade

  • Omnivamp :: 8% >>> 7%

Emberknife

  • Omnivamp :: 8% >>> 7%

Knight's Vow

  • Self-Heal :: 8% >>> 7% of damage dealt by Worthy ally

Locket of the Iron Solari

  • Shield :: 200-365 >>> 180-330 (target's levels 1-18) (same for Ornn Masterwork item, Reliquary of the Golden Dawn)

Maw of Malmortius

  • Omnivamp :: 12% >>> 10%

Mikael's Blessing

  • Heal :: 100-200 (levels 1-18) >>> 100 - 180 (levels 1-18)

Phage

  • Heal :: 2% (melee) / 1% (ranged) >>> 1.6% (melee) / 0.8% (ranged) maximum health

Redemption

  • Heal :: 200-400 >>> 180-340 (target's levels 1-18)

Riftmaker

  • Omnivamp :: 8% >>> 7% (10% >>> 8% for Ornn Masterwork item, Icathia’s Curse)

Seraph's Embrace

  • Heal :: 35% >>> 25% of mana spent

Shard of True Ice

  • Base Mana Regeneration :: 100% >>> 115%

Sterak's Gage

  • Shield :: 75% >>> 70% bonus health

Vampiric Scepter

  • Life Steal :: 8% >>> 7%

Bloodthirster

  • Life Steal :: 20% >>> 18%
  • Overheal Shield :: 50-350 >>> 50-320 (levels 1-18)

Eclipse

  • Omnivamp :: 8% >>> 7% (10% >>> 8% for Ornn Masterwork item, Syzygy)
  • Shield :: 180 (+40% AD) >>> 160 (+35% AD) (still reduced by 50% for ranged champions)

Immortal Shieldbow

  • Life Steal :: 8% >>> 7% (10% >>> 8% for Ornn Masterwork item, Bloodward)
  • Shield :: 275-700 >>> 250-630 (levels 1-18)

League of Legends Patch 12.10 New Skins

Aside from that, there are a few new champion skins, which are already in PBE lobbies to try out:

  • High Noon Samira
  • High Noon Sion
  • High Noon Tahm Kench
  • High Noon Twitch
  • High Noon Viktor

Each of those skins also have a set of eight new chromas, to kit them out with new looks in battle. With plenty of colours available, you'll no doubt find a fitting design to give your champion a new lick of paint.

On top of that, the 12.10 update adds a range of new Summoner Icons to customise your in-lobby profile.

There are five High Noon x Border icons, five High Noon x Chroma icons, eight new Pride icons, and a Dragon Boat Poro icon to get from the store. That's in addition to four new emotes, which are also available now.

Skin Changes and Champion Visual Rewords for LoL 12.10

Nami is the latest Champion to get a VFX update to bring them inline with other characters. Her base skin is getting a total overhaul, with slight changes to the following skins as well to suit:

Twisted Fate is also getting some skin tweaks and modernisations as per the table below:

That's it for our look at all the changes in the League of Legends 12.10 update. As you can tell, there's an awful lot going on here. Those changes to health resistance shouldn't make matches any longer than they already are, but the fights that matter should end up feeling more robust, satisfying, and meaningful in the process.

While we wait a few short weeks until all the aforementioned changes arrive, considering dropping into League of Legends: Wild Rift if you haven't already. Ekko just arrived, so we've updated the Wild Rift tier list to match.